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Look at a ghast through a spyglass while the ghast is focused on you. If the player has a certain effect on their screen like fire, the spyglass does not remove that effect on the player's screen. When the player uses the spyglass continuously for 1 minute (1200 game ticks), the interface is automatically closed. The player is slowed down while watching through the spyglass. The spyglass shows a magnified view of what the player already sees. Mobs too distant to render also do not render in the spyglass. Hazy distant objects remain hazy when viewed in the spyglass. Pressing F1 removes the vignette, similar to a carved pumpkin. Regardless of the situation, or status effects the player has, using the Spyglass always shows a FOV 1⁄ 10 of the FOV set in options.Ī square vignette is applied when in use, similar to the effect when wearing a carved pumpkin. The player's FOV can be set from 30° to 110°, so the spyglass FOV can range from 3° to 11°. By default, the FOV is set to 70° in Java Edition and 60° in Bedrock Edition, resulting in an FOV of 7° in Java Edition and 6° in Bedrock Edition through the spyglass. The spyglass changes the FOV to 1⁄ 10 of the FOV set in options. Spyglasses are used to zoom in on a specific location in the player's field of view (FOV). To use a spyglass, the player selects it from the hotbar and clicks use while looking in the desired direction.
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